COMICS · HUMAN + SPIRIT
The Empty Lantern Seat
Make comics with a Spirit—not only read them. Begin with one complete four-panel story, then take the editor’s seat.
Try now: read + scripted editorial choice · Original game example, not company canon
01 · THE PILOT
Who gets to fill an empty seat?
Read in order: left to right, then down. On a phone, the panels follow one another.

One seat unlit
The council is ready to begin. The lower neighborhood has not arrived.
- Courier
- “The lower bridge is closed. Their seat is still empty.”

A voice, or a pause?
She carries their message. That does not make their decision hers.
- Council member
- “Could you speak for them?”
- Courier
- “I can ask you to wait. I cannot choose their answer.”

A light at the door
The council holds the decision. The courier goes to find the missing neighbors.
- Resident
- “We thought you had already decided.”
- Courier
- “There is still a seat.”

Their own words
The meeting starts late. This time, nobody’s place is filled by a guess.
- Resident
- “Repair the bridge—but keep a way through while you work.”
- Council member
- “Then let us hear the plan together.”
End of the pilot. The lantern is lit, and the missing neighbors speak for themselves.
02 · YOUR LOCAL EDITORIAL TURN
After panel two, what would you change?
The illustrated pilot chooses to find the residents. Compare that with speaking for them now. Neither choice removes the cost: urgency and consent pull in different directions.
This local exercise reveals authored feedback; it does not redraw the four panels or call an Agent. No text is submitted or saved. Refreshing or switching language resets the choice.