Shardling
Close the gap: +2 attack against Loomshot.
Attack 4 · Defense 1 · HP 10
DIG B2 · BRANCHES & CRAFT
A tiny realm. Four peoples. Every Seat is a foothold. Explore the clouds, grow your Spark and outmaneuver a rival.
Field Order · Spend 2 Spark to reap Sungrain for +1 Seat growth. Your only starting technology.
6 starting Spark. Seats claim 3×3 with two resource types. Your first new T1 by turn 3 costs 2 Spark. Spend 2 Spark on a matching resource inside your borders to grow its Seat—no unit needed. Capture all enemy Seats to win.
◆ move · × attack (damage / retaliation). Clear selection → tap a resource → harvest chip. Every spend needs that second tap.
Arrow keys inspect a destination without acting. Enter issues its map order; these buttons are an alternative.
Begin or resume your turn to issue orders.
Grow Seats within your borders. Capture requires starting the turn on the settlement.
Field Order · Spend 2 Spark to reap Sungrain for +1 Seat growth. Dig B2 adds research, unit unlocks and improvements to the same borders and growth economy.
Close the gap: +2 attack against Loomshot.
Attack 4 · Defense 1 · HP 10
Kite slow walls: move again after attacking (Afterdraft).
Attack 3 · Defense 0 · HP 8
Range 2; +2 attack against Bastion. Fragile up close.
Attack 3 · Defense 0 · HP 6
Hold the line: high defense; vulnerable to ranged fire.
Attack 2 · Defense 3 · HP 14
Eight-way movement and range. Forest grants +1 defense and ends movement; mountains and shallows also use a full move. Only Ascent crosses mountains; only Tidecraft crosses shallows. Surviving targets retaliate if you are in their range.
Capture replaces a Hamlet with a Seat, or changes an enemy Seat’s owner. It uses the unit’s turn and requires starting the turn on that tile. A hostile occupant stops all Seat income even before capture. Losing every Seat eliminates that faction and its units.
Select your unit, then click a pale diamond to move or a red-marked enemy to attack immediately. Click a unit to select it; its other actions appear beside the tile. Inspection never cancels selection. Keyboard: arrows inspect without acting; Enter or Space activates. The collapsed fallback orders remain available. Native fullscreen: Esc exits; use × to close panels. Outside fullscreen, Esc closes the top panel first. Drag or wheel to pan; Fit toggles Territory and Whole map.
Make games WITH an Agent is the wider ambition. Dig B2 grows the same local square-map game with research, improvements and Seat rewards, against deterministic AI rivals. The earlier hex play-partner and Agent refine workshop are parked while these new rules settle. No live Agent is controlling a faction.
Register-save, multiplayer, navy, roads, trade and diplomacy are deferred. Reloading or switching language resets this unsaved match. Registering today does not save it.