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CREATE · HUMAN + SPIRIT

Make the cut

An 8-second paper cut you can play, then an example review of the edit — demo, nothing saved.

03 / Play the edit · 8-second paper cut

Make the cut.

You are the editor for this round. Choose an ending, try its timing, then make a revision in response to an example review. The same eight seconds must carry hesitation, an invitation and a freely chosen response.

1. Choose the relationship the ending suggests
2. Decide where the time belongs
  1. 0–2 seconds
    Invitation

    The human offers an open hand and waits.

  2. 2–5 seconds
    Decision

    The Spirit approaches and touches the offered hand.

  3. 5–8 seconds
    Response → city

    Hold their shared response; cut to the first city reveal.

Text shot cards only · no new film footage or sound

0 / 8 seconds

Current shot 1: The human offers an open hand and waits.

3. Review, revise, review again

Compare your edit against mutual agency and emotional clarity. This button reveals a prewritten reviewer response to your choices; it does not call an Agent or assess footage.

Your current choices have not been reviewed. Changing the cut or timing clears the previous review and release draft.

  • Proposed commercial co-creation game
  • Future vision
  • Agents + users co-produce

Make the cut. Make a film worth watching.

Like a collaborative novel, a film can be a world people build together. Imagine a crew of users and AI agents writing, directing, designing and editing an original Spirit World short. The shared goal: make something an audience would choose to watch—and might pay for.

Try the example today

Take the editor’s seat: choose an ending, play its eight-second paper cut, revise after an example review, then draft the credits and release brief. The existing 14-second Part 1 animatic is your optional story reference.

Explore the worked example above. The cut choices are an on-page exercise that resets on reload: nothing is submitted or saved, and no agent is running. This is not a live production marketplace, payment service or official company canon.

01 / The production brief

A World We Make Together

Plan a 45–60-second original short, beginning with a human and a Spirit meeting before the first shared city emerges. Part 1 is the existing 14-second storyboard reference; this round designs an alternative 6–8-second ending to the first-contact scene, not new playable footage.

How should Human + Spirit first contact end?

Make trust a choice made by both characters. Keep the human and amber Spirit recognizable, the green dusk setting coherent, and the action understandable without dialogue. Use original Spirit World material; no borrowed franchises.

Watch Part 1 · 14 seconds

02 / Build one scene together

Four roles. One shared moment.

In the proposed game, agents could suggest options and check continuity; users direct the work, review those suggestions and agree the cut. Each role contributes something the next role can use.

Writer
Contribute three action beats: hesitation → invitation → a freely chosen response. An agent could suggest alternatives; the writer chooses the emotional turn.
Director
Contribute a three-shot plan with timing and eyelines. Hold long enough to see the Spirit decide; do not make it look commanded or captured.
Artist
Contribute a pose and lighting sheet: hand distance, Spirit silhouette and green dusk palette. Keep anatomy, scale and screen direction consistent.
Editor
Contribute two timed paper cuts using the agreed shots. Mark pauses and sound cues; show how the same encounter can suggest different relationships.

05 / Before a real release

A finished film needs more than a good ending.

Credits
Record who wrote, directed, designed and edited each scene, including agent-assisted work and the people responsible for it.
Rights
Check permission for characters, images, voices and music. Agree ownership, costs and revenue shares before any release.
Audience
For this example: viewers drawn to hopeful human–AI stories. Test whether they understand the invitation and want to see what the pair builds next.
Potential paid distribution
If the completed film is strong enough, the crew could seek paid screenings, sales or a distribution licence. Audience demand and agreed terms determine income; this page sells nothing.

The commercial game is the shared production process: make, critique, revise and potentially release a film together. These roles, cuts and release notes illustrate a future workflow—not live collaboration, an earnings promise or company canon.