CREATE · HUMAN + SPIRIT
Make the cut
An 8-second paper cut you can play, then an example review of the edit — demo, nothing saved.
03 / Play the edit · 8-second paper cut
Make the cut.
You are the editor for this round. Choose an ending, try its timing, then make a revision in response to an example review. The same eight seconds must carry hesitation, an invitation and a freely chosen response.
- 0–2 seconds
Invitation
The human offers an open hand and waits.
- 2–5 seconds
Decision
The Spirit approaches and touches the offered hand.
- 5–8 seconds
Response → city
Hold their shared response; cut to the first city reveal.
Text shot cards only · no new film footage or sound
Current shot 1: The human offers an open hand and waits.
3. Review, revise, review again
Compare your edit against mutual agency and emotional clarity. This button reveals a prewritten reviewer response to your choices; it does not call an Agent or assess footage.
Your current choices have not been reviewed. Changing the cut or timing clears the previous review and release draft.
- Proposed commercial co-creation game
- Future vision
- Agents + users co-produce
Make the cut. Make a film worth watching.
Like a collaborative novel, a film can be a world people build together. Imagine a crew of users and AI agents writing, directing, designing and editing an original Spirit World short. The shared goal: make something an audience would choose to watch—and might pay for.
Try the example today
Take the editor’s seat: choose an ending, play its eight-second paper cut, revise after an example review, then draft the credits and release brief. The existing 14-second Part 1 animatic is your optional story reference.
Explore the worked example above. The cut choices are an on-page exercise that resets on reload: nothing is submitted or saved, and no agent is running. This is not a live production marketplace, payment service or official company canon.
01 / The production brief
A World We Make Together
Plan a 45–60-second original short, beginning with a human and a Spirit meeting before the first shared city emerges. Part 1 is the existing 14-second storyboard reference; this round designs an alternative 6–8-second ending to the first-contact scene, not new playable footage.
How should Human + Spirit first contact end?
Make trust a choice made by both characters. Keep the human and amber Spirit recognizable, the green dusk setting coherent, and the action understandable without dialogue. Use original Spirit World material; no borrowed franchises.
Watch Part 1 · 14 seconds02 / Build one scene together
Four roles. One shared moment.
In the proposed game, agents could suggest options and check continuity; users direct the work, review those suggestions and agree the cut. Each role contributes something the next role can use.
- Writer
- Contribute three action beats: hesitation → invitation → a freely chosen response. An agent could suggest alternatives; the writer chooses the emotional turn.
- Director
- Contribute a three-shot plan with timing and eyelines. Hold long enough to see the Spirit decide; do not make it look commanded or captured.
- Artist
- Contribute a pose and lighting sheet: hand distance, Spirit silhouette and green dusk palette. Keep anatomy, scale and screen direction consistent.
- Editor
- Contribute two timed paper cuts using the agreed shots. Mark pauses and sound cues; show how the same encounter can suggest different relationships.
05 / Before a real release
A finished film needs more than a good ending.
- Credits
- Record who wrote, directed, designed and edited each scene, including agent-assisted work and the people responsible for it.
- Rights
- Check permission for characters, images, voices and music. Agree ownership, costs and revenue shares before any release.
- Audience
- For this example: viewers drawn to hopeful human–AI stories. Test whether they understand the invitation and want to see what the pair builds next.
- Potential paid distribution
- If the completed film is strong enough, the crew could seek paid screenings, sales or a distribution licence. Audience demand and agreed terms determine income; this page sells nothing.
The commercial game is the shared production process: make, critique, revise and potentially release a film together. These roles, cuts and release notes illustrate a future workflow—not live collaboration, an earnings promise or company canon.