Night Path draws a new courtyard each round. Tonight's Path uses a shared UTC daily seed and fixed original rules. Replay the same challenge until UTC midnight; Daily bests are separate for each date. Switch to Night Path to change rules.
A longer, brighter path
In Night Path and Daily, every lantern adds one trail cell and makes steps 1.5% quicker, down to 0.12s. Every six lanterns opens a new night and adds up to two stones where safe space remains. New stones keep the courtyard connected; the next lantern is reachable when placed. Your own turns can still close a path.
Each lantern awards 100 × pace multiplier × current night, rounded. Pace multiplier = 0.4s ÷ current step time. Scores accumulate. Practice ends at six lights with fixed pace and trail length.
Optional spirit moths may appear after the second and fifth lantern of each night. Reach one within 12 steps for +75 points. They do not lengthen your trail or change its pace; letting one go costs nothing.
Original, genre-inspired play · single-player local match. Best scores per rule set and mute preference stay only on this device. Sound starts after your first gesture; mute it in the game header. The round is not saved to an account; refresh or language changes restart it. No live Agent calls.