← All experiences

DIG B2 · BRANCHES & CRAFT

Worldlet

Local match · unsaved

A tiny realm. Four peoples. Every Seat is a foothold. Explore the clouds, grow your Spark and outmaneuver a rival.

TINY · 11 × 11 · DOMINATION

Choose your people

Field Order · Spend 2 Spark to reap Sungrain for +1 Seat growth. Your only starting technology.

6 starting Spark. Seats claim 3×3 with two resource types. Your first new T1 by turn 3 costs 2 Spark. Spend 2 Spark on a matching resource inside your borders to grow its Seat—no unit needed. Capture all enemy Seats to win.

Seats1 0 sieged
Units / capacity1 / 3
Round1
Select unit → click a highlighted tile100%

◆ move · × attack (damage / retaliation). Clear selection → tap a resource → harvest chip. Every spend needs that second tap.

✹✹✹✹10✦ Seat L1❖🔒⋒🔒⋒🔒⋒🔒Hamlet●🔒⋒🔒
Select unit
B9 · PlainsSeat
Fallback orders · keyboard or inspection

Arrow keys inspect a destination without acting. Enter issues its map order; these buttons are an alternative.

Begin or resume your turn to issue orders.

Grow Seats within your borders. Capture requires starting the turn on the settlement.

Field guide · tribes, terrain & matchups

Field Order · Spend 2 Spark to reap Sungrain for +1 Seat growth. Dig B2 adds research, unit unlocks and improvements to the same borders and growth economy.

Shardling

Close the gap: +2 attack against Loomshot.

Attack 4 · Defense 1 · HP 10

Windstep

Kite slow walls: move again after attacking (Afterdraft).

Attack 3 · Defense 0 · HP 8

Loomshot

Range 2; +2 attack against Bastion. Fragile up close.

Attack 3 · Defense 0 · HP 6

Bastion

Hold the line: high defense; vulnerable to ranged fire.

Attack 2 · Defense 3 · HP 14

Eight-way movement and range. Forest grants +1 defense and ends movement; mountains and shallows also use a full move. Only Ascent crosses mountains; only Tidecraft crosses shallows. Surviving targets retaliate if you are in their range.

Capture replaces a Hamlet with a Seat, or changes an enemy Seat’s owner. It uses the unit’s turn and requires starting the turn on that tile. A hostile occupant stops all Seat income even before capture. Losing every Seat eliminates that faction and its units.

Select your unit, then click a pale diamond to move or a red-marked enemy to attack immediately. Click a unit to select it; its other actions appear beside the tile. Inspection never cancels selection. Keyboard: arrows inspect without acting; Enter or Space activates. The collapsed fallback orders remain available. Native fullscreen: Esc exits; use × to close panels. Outside fullscreen, Esc closes the top panel first. Drag or wheel to pan; Fit toggles Territory and Whole map.

Recent turns
  1. Grow Seats within your borders. Capture requires starting the turn on the settlement.

Make games WITH an Agent is the wider ambition. Dig B2 grows the same local square-map game with research, improvements and Seat rewards, against deterministic AI rivals. The earlier hex play-partner and Agent refine workshop are parked while these new rules settle. No live Agent is controlling a faction.

Register-save, multiplayer, navy, roads, trade and diplomacy are deferred. Reloading or switching language resets this unsaved match. Registering today does not save it.