Places
Neighborhoods people care for — together with Spirits.
Place care is a story + one local demo · stewardship checklists live in Lab

The reading corner after the rain
- 01
Arrive and listen
A courtyard beside a café invites neighbors and Spirits to prepare a reading corner. Read the access rules; meet the people already using the place. The gate stays clear and the quiet bench stays quiet.
- 02
Help with one small problem
Rain has dampened the book basket. With the host’s permission, a Player moves it to a dry shelf. Their Spirit checks the book list; a person checks its suggestions.
- 03
Make a proposal people can review
A Creator sketches a sheltered shelf. Neighbors notice that its sign narrows the gate, so the sign moves to the wall. The Steward coordinates review and care; the venue must approve any real change.
- 04
Return to a cared-for place
In this future story, the books stay dry and the entrance stays clear. A small sign credits those who helped. The Realm recalls only details people agreed to share.
What should our neighborhood change next?
Choose a proposal, hear two perspectives, then consider its care. These are written examples; nothing is submitted or saved.
Care continues after opening day
Player · Creator · Steward — responsibilities can change hands. A shared place needs agreed checks, someone to return, and a way to report problems.